Today I decided to start working on a new game with UE5. The idea is to play around with features like GAS, Niagara, Control Rig, Lumen, EOS, etc. as well as explore Lyra — the example project Epic released alongside the engine — looking for new patterns and best practices.
It’s been a while since I’ve worked on a game on my own, and I’m eager to get a chance to work on multiple areas including modeling, level design, AI programming, etc. I’ll also try to put my plugins to good use, validating their usage in a real UE5 project and — who knows? — maybe I’ll get ideas for making new ones. 😃
Read more...