How to Deal Damage to World Actors With GAS

Quick post explaining how to setup an Ability System Component on world actors such as walls, trees, etc. so they can be dealt damage via gameplay effects.


The Bug Squad: Dash Ability

This week I started implementing a basic dash ability that can be used to quickly escape from dangerous situations.

The Bug Squad

I decided to start working on a new game to play around with UE5, a co-op twin stick shooter titled The Bug Squad.


UDK Wind Vertex Shader

A step by step tutorial about how to implement a believable wind animation shader in UDK based on the approach used in Crysis.