9 posts tagged “C++”
An introduction to spec tests, my favorite way of writing unit, integration and functional automated tests in Unreal.
A step by step tutorial explaining how to add custom buttons to the Unreal Engine editor toolbars and menus.
How to use TCustomLerp to extend FMath::Lerp to support custom data types.
Quick UE5 tutorial that explains how to use Slate StyleSets to manage and share styles across widgets.
Quick post explaining how to setup an Ability System Component on world actors such as walls, trees, etc. so they can be dealt damage via gameplay effects.
Quick tutorial explaining how to add custom categories and actor classes to the UE5 Place Actors panel.
This week I started implementing a basic dash ability that can be used to quickly escape from dangerous situations.
In this post I go over the steps required to start using the Gameplay Ability System and list some useful resources.
This weekend I've implemented a basic camera and input system for The Bug Squad. For input I've explored the new Enhanced Input plugin available in UE5.